Town: Kröl Ënǟw Kez

Kröl Ënǟw Kez

Kröl Ënǟw Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceËkkuv Moot
RegionOk-mbo̠n Prairie
Founded994
Community LeaderChief Klabe Tibe
Area6 km2 (2 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation4024 m (13202 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population1430
Population Density238 people per km2 (715 people per mi2)
Town AuraAugury
Naming
Native nameKröl Ënǟw Kez
Pronunciation/kro˞l/ /ˈɛnaːw/
Direct Translation[right; correct] [abuse]
Translation[Not Yet Translated]

Kröl Ënǟw Kez (/kro˞l/ /ˈɛnaːw/ [right; correct] [abuse]) is a temperate Town located in the Ëkkuv Moot of the Viceroyalty of Rosid.

The name Kröl Ënǟw Kez is derived from the Wood Elvish language, as Kröl Ënǟw Kez was founded by Thrigga Berdra, who was culturaly Wood Elven.

Climate

Kröl Ënǟw Kez has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cold -13°C (9°F). Kröl Ënǟw Kez receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kröl Ënǟw Kez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4024 m (13202 ft) above sea level.

Overview

Kröl Ënǟw Kez was founded durring the late 11th century, by Thrigga Berdra. The establishment of Kröl Ënǟw Kez suffered from many setbacks, delays, and obsticles, most notably a group of Kröl Ënǟw Kez which required millitary assistance exterminate before the community could finish being built.

Kröl Ënǟw Kez was built using the conventions of Wood Elven durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Kröl Ënǟw Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kröl Ënǟw Kez is is constructed arround a series of crampt flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Astonishigly, the brittle defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Kröl Ënǟw Kez shows Kröl Ënǟw Kez is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Kröl Ënǟw Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kröl Ënǟw Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kröl Ënǟw Kez's parks.

Kröl Ënǟw Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kröl Ënǟw Kez.

Kröl Ënǟw Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kröl Ënǟw Kez has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kröl Ënǟw Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kröl Ënǟw Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kröl Ënǟw Kez's public wards, blessings, and other arcane systems.

Kröl Ënǟw Kez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Kröl Ënǟw Kez's grid is powered by a direct leyline tap.

Kröl Ënǟw Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kröl Ënǟw Kez's natural decorations nor waterways.

Kröl Ënǟw Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kröl Ënǟw Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Kröl Ënǟw Kez they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Kröl Ënǟw Kez's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, summer is recurring in Kröl Ënǟw Kez.

The Ghoul near Kröl Ënǟw Kez are known to be almost tame, such that they can be put to domestic use.

Kröl Ënǟw Kez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Mysticism energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 10
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5762 m2
    • Cattle and Similar Creatures: 357
    • Poultry: 4290
    • Swine: 286
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 143

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 17
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

456 of Kröl Ënǟw Kez's population work within a Foundational Occupation.

889 of Kröl Ënǟw Kez's population do not work in a formal occupation, but do contribute to the local economy. 85 (6%) are noncontributers.

Points of Interest

POI

History

The the a pair of glasses of Illusion, an a pair of glasses imbued with potent amounts of Illusion energies was created near Kröl Ënǟw Kez by in time immemorial, reportedly some time during the late 2nd century.

History